Tea-driven development

I’m still trying to figure out the right rhythm for my daily workflow, but tea is playing a more and more prominent role. (And not for the caffeine, because I drink decaf.)

The problem I’m trying to solve is two-sided: A) if I sit at my desk for too long, my mind wanders, and the need for slack time manifests in long bouts of web-surfing or long pointless trains of thought about what I’m going to do with my inevitable riches. And B) if I get up, then I’m prone to forgetting I was in the middle of something, and I end up wandering around my tiny apartment.

So I’m trying to give myself a definite and soothing task for when I get up, to limit the time of my breaks and to focus them. What’s worked pretty well so far is making a cup of tea. It’s a simple ritual with just a few steps, but each one involves killing a certain amount of time. Then at the end I have a reward for sitting back down at my desk.

I go through twelve cups a day.

I’m kidding, but since I’m drinking decaf I put no limit on myself. When I feel my focus slipping, another cup is guilt-free. It also helps to have something to reach for on my desk during lulls between sub-tasks in coding or drawing.

You can’t actually work for 10 hours a day 7 days a week, which is my ostensible schedule. I think it’s more about finding ways to meter out your finite concentration time so that you last long enough to make substantial progress in every area of your game. A 10-hour day is useful not for how much I get done, but for being expansive enough that I can plunge into all the biggest outstanding question marks for my game.

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